The goal of these devlogs will be to provide vigilant progress updates every Saturday. This specific day may change if I happen to be busy on a given Saturday. To be sure you don't miss anything, you should probably follow my twitter. Now then, let's move on.
In the past week I only managed to channel about 50% of my maximum demon energy. It was a rather poor showing, and I barely managed to accomplish the following:
- Game concept and story envisioned
- Engine completed
- Made headway into procedural graphics generation for caves
- Drew some concept art
- Made some new music tracks
I hope to grow my demon energy and get more done this next week.
This week I will be highlighting the procedural graphics I programmed. I focused on a cave level, even though caves will be just one aspect of my game that will be open for exploration. However, I created an extensible framework that will allow me to tweak some variables and quickly generate graphics for completely different environments, with their own distinctive feel to them. As they say, a gif speaks a million words:
My to-do list is quite large, and already spans about 100 pages in small font. My focus for next week, however, will be the following:
- Finish the cave environment. I will texture the walls a little bit and create a randomly-generated cave background for better contrast.
- Implement weapons and enemies.
- Make more music tracks.
- Top-secret stuff
To be updated when I release future devlogs, follow me on twitter and bookmark this blog.
That's all for now. Goodbye everyone, and watch out for space fleas.