I've been working tirelessly on a state-of-the-art level editor to replace Game Maker's room editor. It's designed to be easy to use - all you need to do is open your GMS project and the program will import all the rooms, objects, and sprites automatically. It's also designed to be incredibly efficient and powerful. It goes above and beyong what even GMS:2's room editor is currently capable of.
This was a challenging project as I had to bypass GMS's sandboxing "feature", create an XML parser (the ones on the marketplace suck), create a GUI, load in objects, rooms, and sprites from the GM project file, and make the actual editing features themselves. Soon I'll be ready to show off the program, I'm thinking in a Youtube(tm) video.
One Hour Game Jam
I entered the One Hour Game Jam last Saturday for the first time. It was a cool experience and I made a pretty sweet game. I'm thinking about doing it more often since it's only a one hour commitment per week. You can play Sluggies here.
Set up Github
I set up a Github for meself which you can find here. I'm going to be uploading the Overman Script Suite soon so fork me and star me to get updates.
GM Studio 2 Review
I've also been working on a review of the GMS:2 beta which you can expect pretty soon. It is a promising effort from YoYoGames but has many unfortunate shortcomings. Keep your eyes peeled for the full review.