In HexaDungeon you descend the dungeon with the goal of killing the demon lord Lucifer, battling a variety of different enemies along the way. It will feature interesting and unique gameplay, including an original magic system, shifting and destructible terrain, items and upgrades, status effects, and LAVA - all with a highly simple interface and stripped-down mechanics.
I started working on HexaDungeon today (2/8) and I intend to finish by 2/15. This will qualify it as a 7DRL, a 7-day roguelike. On the 15th, I will release the HTML5 version for free, and then begin working on a paid version for the app stores. I think the only difference in the paid version will be that the ascii characters get replaced by tiles. Feel free to contact me if you're interested in drawing the tiles (you will be compensated).
Here's what it looks like right now:
Name is subject to change.
Inspired by Sproing (I think that's what it's called, can't find it atm).