Well, it's been 7 days, time to release what I have. It's not as well balanced as I hoped it'd be, and I didn't get to playtest it very much. Balancing took a lot more time than I thought it would. Also, I couldn't get the HTML5 version working, since I was still getting a black screen (apparently a bug with Game Maker Studio). So I'm releasing it as a Windows app right now. Think of it as a pre-demo. The demo will be HTML5, and the final release will be on mobile. Taking a break for now, though - too tired to do anything. :)
Renamed it to Demon Crawl.
Features that made it into the game:
- almost 40 different enemies
- too lazy to list more
- Left and right click
Here's a screenshot of me about to die: