I just released the soundtrack to my newest game Quentin! You can give it a listen on Youtube; enjoy!
Woah, hey there! Forgot about this blog, sorry folks. How is everyone?
Anyway, I just spent the weekend making a game! It's about Quentin Tarantino and it totally rules. Basically you have a room which you view through different perspectives to solve puzzles.
I will no longer be pursuing this project. Thank you.
Hello Overmaniacs, just here to give you a quick update on the blog and whatnot.
I've been working tirelessly on a state-of-the-art level editor to replace Game Maker's room editor. It's designed to be easy to use - all you need to do is open your GMS project and the program will import all the rooms, objects, and sprites automatically. It's also designed to be incredibly efficient and powerful. It goes above and beyong what even GMS:2's room editor is currently capable of.
This was a challenging project as I had to bypass GMS's sandboxing "feature", create an XML parser (the ones on the marketplace suck), create a GUI, load in objects, rooms, and sprites from the GM project file, and make the actual editing features themselves. Soon I'll be ready to show off the program, I'm thinking in a Youtube(tm) video.
One Hour Game Jam
I entered the One Hour Game Jam last Saturday for the first time. It was a cool experience and I made a pretty sweet game. I'm thinking about doing it more often since it's only a one hour commitment per week. You can play Sluggies here.
Set up Github
I set up a Github for meself which you can find here. I'm going to be uploading the Overman Script Suite soon so fork me and star me to get updates.
GM Studio 2 Review
I've also been working on a review of the GMS:2 beta which you can expect pretty soon. It is a promising effort from YoYoGames but has many unfortunate shortcomings. Keep your eyes peeled for the full review.
I'm honestly at a loss for words. Here's the conversation. I could have cut the first part out but I kept it in for comedy. Enjoy.
Ahh, YoyoGames. At least your bullshit gives me something to write about.
Edit: I ended up using GMFileSystem to get the functionality I needed. Sad that something so basic isn't even part of the main program, but Game Maker Studio hasn't exactly flourished under YoyoGames...
Recently I discovered a hilarious bug in Game Maker: Studio. The following is a conversation about said bug.
[12:06:10 AM | Edited 12:06:29 AM] Johnny Danger: LOL why are "true" and "false" not considered as booleans by is_bool()??? no wonder this function isn't documented LOL
[12:07:30 AM] TW: I am unable to determine how to respond.
[12:08:23 AM] Johnny Danger: at YYG's incompetence right? dude i'm sorry but GMS just cracks me up sometimes... is_bool() returns true for "(1 = 2)" but not for "false"... wtf???
[12:08:51 AM] TW: isn't false actually a range from 0 to .999999~ or something?
[12:09:02 AM] TW: i think it's because YYGs didnt implement true and false as actual boolean values
[12:09:08 AM] TW: 0 and 1 should be the actual ones
[12:09:22 AM] Johnny Danger: nope those don't pass either
[12:09:33 AM] TW: well, i was gonna say, the function doesnt work either way, lol
[12:09:41 AM] Johnny Danger: it's a "special" 0 and 1 I think, if you add 2 + "special 1" it's still 1 for example
[12:09:49 AM] TW: even if those worked, the fact that the others didnt work means it's broken somehow
[12:11:26 AM | Edited 12:12:59 AM] TW: ah, i have a Q, what if you turned down the mathematical precision? to like, no decimal possible # at all... i wonder if true, false, 0, and 1, would all be properly read & write'd then. hmm, oh well, it wouldn't make much sense if it did work / fix it / etc., anyway, so it doesnt matter much.
[12:13:14 AM] Johnny Danger: good idea, but it didn't make a difference - my unit tests all run as they did before
Hope you guys learned something about GMS booleans today. Thanks for the laughs, YoyoGames!
Bad news. I have officially retired the "Game Reviews" section of the website. There wasn't much there to begin with - just a review of Hyper Light Drifter, a game that very few people care about. The reason I removed this section is because I don't plan on reviewing any more games for the time being. There are a few ideas I have for game reviews, but they'll probably appear as blog posts when I have time to make them.
The good news is that I'll be replacing Game Reviews with a new section, probably called something like "Tools" or "Resources". I'll put here useful things I've coded, including Game Maker scripts and engines, as well as two work-in-progress applications I'm coding: Overman Editor, an editor for GMStudio which replaces the built-in Room Editor and maybe more, and Overman Palette, a general-purpose image editor which specializes in easily creating palettes and modifying palettes. You'll probably be seeing Overman Editor come out first, as that's my priority, and I might also put up the XML parsing engine I've created specifically for this project.
Apart from that, I will try to update you guys as much as I can, but I really am quite busy with all of this, on top of my travels and making Rowan. That's all for now, I got a concert to go to. Bye!
Hello everybody, today I'd like to introduce a new concept to the realm of geopolitics. I call it the Sovereign Demon Index. The SDI is basically a measure of a sovereign's demonic potential, and it can be applied to any ruler around the world. Let's take a look at an example.
Barack Obama: SDI 1
The current President of the United States has an SDI of only 1. This is quite unusual for a black person. However, we can bend the rules a little bit and consider the entire Obama administration as a single person. If we do that...
Obama Administration: SDI 359
As you can see, his administration as a whole has quite a high demon index. This is due to several factors such as sponsoring foreign wars, contributing to the refugee crisis, stoking racial unrest in America, spreading propaganda in the media, and openly campaigning for a high-SDI candidate prior to November 8th. Let's look at one more example.
Putin of Russia: SDI 180
This is pretty much what you'd expect. And Putin IS the government of Russia, so considering his entire administration doesn't change the result. Okay, one last example.
Donald Trump: SDI ??
What the... I couldn't calculate this one. One of the factors made the whole equation go haywire. I'll have to mull this over... stay tuned...
Check out the new site for Rowan!
This was a week of great ideas, unwavering resolution, and blistering progress. I improved upon previous week's demon energy and clocked in at a whopping 51% maximum power. Damn dude!
Many technical challenges lay in my path this past week and I bulldozed my way through all of them, like a juggernaut on a war path to Hell. Much of my progress happened on the engine. I worked tirelessly on improving the game feel, making my game tight and responsive using some revolutionary concepts and technologies. As a result, the engine's complexity has grown beyond what most mortal developers - who usually operate at a mere ~5% demon energy - can even comprehend. And yet, the engine is easily and quickly able to be customized to the heart of one's content.
Graphics was not a huge focus this week, and music was worked on to only a small extent. I prototyped several ideas for how to better differentiate walls from the background, and wrote several algorithms for generating procedural backgrounds. I've yet to find something that looks good, but I'm confident I will succeed. I also improved on wall generation.
That's all for now, and remember not to commiserate with spectral archons.
This blog post is about why Game Maker Studio 2 will be a spectacular failure, based on what we know about it in its current state. The program is still in beta, so there is time for Yoyogames, the makers of GMS 2, to rectify their mistakes, but based on their horrendous track record I doubt they will do so. Note that this is not a full review of the software, which will come from me once the beta ends and we get a full release.
Here's my prediction: after the initial hype for a new Game Maker with "drawing while you animate", sales will drop massively and GMS 2 will be another flop for YYG. Why? Because while it may be streamlining workflows, GMS 2 is making it even harder for developers to do what they want to do.
Yoyogames is a completely incompetent company. Game Maker has been around for over a decade and a half, and yet it still doesn't provide adequate support for 3D and Multiplayer games. I already wrote at length on their failures with 3D, and loss of market share to Unity as a result, on the old GMC forums:
Notice also how the delusional Game Maker fans attacked me for stating the plain truth. These are the people that YYG exploits.
Choice quote: Game Maker is not a viable platform for making 3D games, it's one of the biggest limitations of the software and I actually agree with the OP on this. There is a very good reason why Unity is almost universally preferred to Game Maker. And this was back in 2013!
Now YYG is removing ALL 3D support from the engine (check out the "D3D" section here: http://help.yoyogames.com/hc/en-us/articles/231738328). Entire 3D projects created in Game Maker are now going to be completely obsolete.
So, what is GMS good for now? Pretty much only 2D games, and even many free engines such as Godot (https://godotengine.org/) are now considered to be better at 2D than Game Maker.
Basically, the only reason to use Game Maker nowadays is if you already built up considerable knowledge about it. There is no reason for a new user to pick up this software and pay for it. And that's pretty disastrous for YYG.
When you consider all the removed functionality from Game Maker Studio 2 (even minor things like the idiotic decision to remove instance_create()), along with the price hike and forcing GMS 1 users to pay for the new version, we can speculate with full confidence that this new version of Studio is going to be another blundering failure and Yoyogames will continue to be the laughingstock of the game development community.
Welcome to the first devlog for my WIP masterpiece, Rowan. For the unfamiliar, Rowan is an open-world platformer which will feature innovative game design, the likes of which this world has never seen.
The goal of these devlogs will be to provide vigilant progress updates every Saturday. This specific day may change if I happen to be busy on a given Saturday. To be sure you don't miss anything, you should probably follow my twitter. Now then, let's move on.
In the past week I only managed to channel about 50% of my maximum demon energy. It was a rather poor showing, and I barely managed to accomplish the following:
I hope to grow my demon energy and get more done this next week.
This week I will be highlighting the procedural graphics I programmed. I focused on a cave level, even though caves will be just one aspect of my game that will be open for exploration. However, I created an extensible framework that will allow me to tweak some variables and quickly generate graphics for completely different environments, with their own distinctive feel to them. As they say, a gif speaks a million words:
Notice how the torches, vines, and lava are all generated. This code will be reused for a number of other game elements. The torch code, in particular, is a specific instance of my fire-generation code which will be used to generate massive, unpredictable flames.
My to-do list is quite large, and already spans about 100 pages in small font. My focus for next week, however, will be the following:
To be updated when I release future devlogs, follow me on twitter and bookmark this blog.
That's all for now. Goodbye everyone, and watch out for space fleas.
With the next election for the POTUS of the United States coming up, I have been getting swamped with emails by crazed fans asking me, "Overman who is you supporting?!". Now, I do not live in the US, nor does politics really interest such a great individual as myself, who is too busy redefining internet and gaming culture on a daily basis. And yet the question of who I'm endorsing is important to thousands of people, so I'm going to make a definitive, public statement here on this blog.
In the past 20 minutes I have done a thorough evaluation of the candidates, their positions, their propositions, associated scandals, and the needs of the country. This may come as a shock to some of you, but I believe that the person with the best brain for the job is myself, Overman. In the final analysis, there is no single person, living or dead, who can match my intellect or my leadership capability. As my running mate, I am glad to announce Pounce, long-time supporter of this blog. What he lacks in comprehensibility, he makes up for in style.
I would now like to thank everybody who has supported me, my games, and my blog. This election is intense, and anyone can win, but I think that I have probably the best chance. That is all, thank you.
This post is to announce that I, the great Overman, have started development on a new game!
The game will be called Rowan and I have already finished an outline of the design. I'm very excited about this project, as it literally is the best game idea anyone's ever had. I'm not going to give all the details away just yet, but I will say that it will catch everyone by surprise. It will be an open-world platformer.
If you're interested in the development of this project, you can open a psychic link to my transmissions or follow me on twitter.
Why hello, my little Over-darlings. I just finished engineering a brand new gaming experience for you guys. It's a little arcade shooter I made over the weekend. Play it while it's hot! (Click the image, yo.)
“Lackey! Get in here immediately!”
The lackey stepped gingerly into the room, fanning the cigar-smoke away from his face. Taxidermied beasts snarled menacingly from the walls; a dying clown crawled across the floor.
“Yes, Master Malstrom? What is it?”
Malstrom sipped his red wine, savoring every flavor. His mind was riddled with legends, rumors, half-truths and mystic phrases. The world spun around with him as the Axis of Power. Great thunder came down from the heavens, illuminating a post-apocalyptic world outside the windows. The storm had been raging ceaselessly for months.
“Silence!” roared Malstrom, who, flexing his biceps, instantly annihilated the lackey.
For a long time there was nothing but silence. Then, Malstrom took one last look outside at the ruined landscape before raising a shotgun to his head.
This is the online presence of Overman, the greatest game designer who has ever lived. Within these pages you will find his many creations, many of which he has bestowed upon the world free of charge. But be warned, for there may be dangers afoot...